Karate Terminalogy
http://www.takahashidojo.com/permalink/karate_terminalogy
January 2017
KARATE TERMINOLOGY
Counting
- Ichi (ee chee)
- 1
- Ni (nee)
- 2
- San (san)
- 3
- Shi (shee)
- 4
- Go (go)
- 5
- Roku (ro kew)
- 6
- Shichi (shee chee)
- 7
- Hachi (ha chee)
- 8
- Ku (koo)
- 9
- Ju (joo)
- 10
Instructions
- Rei
- Bow
- Yoi
- Ready
- Haji Me
- Begin
- Yame
- End
- Mawatte
- Turn Around
- Matte
- Wait
- Seiza
- Kneeling Position
- Mokuso
- Meditation
- Seiretsu
- Line Up By Rank
- Shomen
- Face Front
Important Terms
- Karate
- Empty Hands
- Dojo
- Training Hall
- Sensei
- Teacher
- Senpai
- Senior Student
- Shidoin
- Assistant Instructor
- Kohai
- Junior Student
- Kata
- Form
- Kumite
- Sparring
- Gi (or Do-Gi)
- Uniform
- Obi
- Belt
- OSS!!
- Greetings, Shows Spirit, Respect, Acknowledgment
- Do
- The Way, Path, or Approach (As in Perfection of Character)
- Kiai
- Shout which focuses all of one’s energy
- Bunkai
- Studying Techniques in Kata
- Tai-Sabaki
- Avoid Attack, swivel
- Zanshin
- Still Look, after technique
- Kime
- Focus
- Ma-ai
- Proper Distance/Timing
- Kokoro
- Spirit/Heart
- Suki
- Opening for Opponent
Directions
- Hidari
- Left
- Migi
- Right
- Jodan
- Upper Level
- Mae
- Forward/Front
- Chudan
- Middle Level
- Ushiro
- Back
- Gedan
- Lower Level
- Otagaini
- Towards the Other
Hand Techniques
- Oi-Zuki
- Lunge Punch
- Gyaku-Zuki
- Reverse Punch
- Tettsui
- Hammer Hand
- Ura-Ken
- Back Fist
- Morote-Zuki
- Two Hand Punch
- Shuto
- Knife Hand
- Empi
- Elbow
- Ren-Zuki
- Double Punch
- Haito
- Ridge Hand
- Mawashi-Zuki
- Round House Punch
- Nukite
- Spear Hand
- Hiki-Te
- Pull back opp. hand
Foot Techniques
- Mae-Geri
- Front Kick
- Yoko-Geri
- Side Kick
- Ushiro-Geri
- Back Kick
- Mawashi-Geri
- Round House Kick
- Kebanashi
- Snap Kick
- Kekomi
- Thrust Kick
- Tobi-Geri
- Flying Kick
- Fumikomi-Geri
- Stamp Kick
- Mikazuki-Geri
- Crescent Kick
- Hiza-Geri
- Knee Kick
Blocks
- Gedan-Barai
- Down Block
- Age-Uke
- Rising Block
- Shuto-Uke
- Knife Hand Block
- Juji-Uke
- X Block
- Morote-Uke
- Two Hand Block
- Ude-Uke
- Forearm Block
- Kakiwake-Uke
- Wedge Block
- Morote-Uke
- Double Forearm Block
Stances
- Heisoku-Dachi
- Attention Stance
- Musubi-Dachi
- Attention Stance
- Hachiji-Dachi (Yoi)
- Ready Stance
- Kiba-Dachi
- Horse Stance
- Zenkutsu-Dachi
- Front Stance
- Kokutsu-Dachi
- Back Stance
- Sanchin-Dachi
- Hour Glass Stance
- Hangetsu-Dachi
- Wide Hour Glass
- Fudo-Dachi
- Immovable Stance
- Kake-Dachi
- Hooked Stance
- Niko-Ashi-Dachi
- Cat Stance
- Tsuru-Ashi-Dachi
- Crane Stance
Weapons
- Bo
- Staff
- Makiwara
- Punching Board
- Sai
- Psi shaped weapon
- Nunchaku
- Sticks joined by rope
Tournament Terminology
- Sanbon shobu; hajime
- Three Point Match; begin
- Tsuzukete Hajime
- Resume Fighting
- YAME !!!
- Stop !!!
- Torimasen
- Unacceptable Technique
- Aiuchi
- Simultaneous Techniques
- Aka
- Red (opponent)
- Shiro
- White (opponent)
- Aka (Shiro) No Kachi
- Red (White) wins
- Aka (Shiro) Ippon
- Red (White) Scores 1 Point
- Aka (Shiro) Waza-ari
- Red (White) Scores 1/2 Point
- Atenai Yoni
- Warning without Penalty
- Hansoku
- Foul
- Keikoku
- 1/2 Point Penalty
- Hansoku-chui
- Warning with 1 Point Penalty
- Jogai
- Contestant Exited Fighting Area
- Jogai Keikoku
- 2nd Exit; 1/2 Point Penalty
- Jogai Hansoku-chui
- 3rd Exit; 1 Point Penalty
- Jogai Hansoku
- 4th & Final Exit; Opponent Wins
- Shikkaku
- Disqualification
- Mubobi
- Lack of Regard for Ones Safety
- Mubobi Keikoku
- Warning with 1/2 Point Penalty